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Research Report

Game Changer: Investing in Digital Play to Advance Children's Learning and Health

Publication date:
Younger and younger children are becoming immersed in the new gaming culture. If you think this is an unhealthy trend, you are not alone. The Joan Ganz Cooney Center addresses this concern in this policy brief. The report proposes that a national investment in research-based digital games can help children learn healthy behaviors, core skills like reading and math, and 21st-century strengths such as critical thinking, global learning, and programming design.

Citation

Thai, M.T., Lowenstein, D., Ching, D., Rejeski, D. (2009). Game Changer: Investing in Digital Play to Advance Children’s Learning and Health. New York: The Joan Ganz Cooney Center at Sesame Workshop
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